The chat will also not be separate fro each server, but divided into chat channels, each with a different topic, so that players can join the topic they are interested in. In the battle list, the standard division to servers by numbers and languages will cease to exist, and instead each player will be given a list of all currently-held online battles at their rank.
The game itself will have 4 screens, each for a different topic: garage, chat, battle list and start screen. The game's interface will be different than the one in the Flash version of Tanki. However, there are various major differences between the games.Īn early preview of the garage in the new game Tanki X will stick to the original design of the game- an MMO of tanks- and will most of the features from the original Tanki, such as maps and equipment. From the very beginning, Unit圓D was picked. One of the major reasons for this is due to the fact that Flash and its tools haven't changed much over the years, and therefore each new feature or bug fix, such as physics, graphics systems issues and device limitations, had had to be made from scratch.
The original developers had also had former experience with Flash, which was another reason for picking it.Īfter a few years, it has been decided to move to a different gaming engine, due to the growing support and features in other engines. This was thanks to the built-in features of flash, and due to the fact that 99% of all computers had Adobe Flash installed. When designed, Tanki Online was created as a Flash game.